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Experiencing XCOM 2 from a New Perspective

XCOM 2 Commanders are used to getting a bird’s eye view of the action, watching over their soldiers and the Avenger from a tactically advantageous distance. The designers at Firaxis have carefully added a host of little details that players might not ever see, all adding towards making the Avenger and the world of XCOM feel like a real, lived-in, dystopic universe.

The Art of XCOM 2 - Graffiti

"Graffiti is often a way for people to express their opinions about the political and social environment they live in. It is raw and emotional."

The Popular Culture Art of XCOM 2

Concept artist Dongmin Shin shares some samples of the art in the backgrounds of XCOM 2 that you may have noticed while you were busy returning fire.

Animating the Aliens of XCOM 2

We sat down with Greg Foertsch and Dennis Moellers, the Art Director and Lead Animator for XCOM 2, to talk more about the animation that goes into bringing the aliens to life.

Into the Nest: XCOM 2’s Archon King Exposed

The Alien Hunters DLC for XCOM 2 introduces three new Ruler aliens. In this blog series, we go into more detail on each of these Rulers and talk with the XCOM 2 team about the new threats they present.

Into the Nest: XCOM 2’s Berserker Queen Exposed

The Alien Hunters DLC for XCOM 2 introduces three new Ruler aliens. In this blog series, we go into more detail on each of these Rulers and talk with the XCOM 2 team about the new threats they present.

Into the Nest: XCOM 2’s Viper King Exposed

The Alien Hunters DLC for XCOM 2 introduces three new Ruler aliens. In this blog series, we go into more detail on each of these Rulers and talk with the XCOM 2 team about the new threats they present.

The Art of XCOM 2: Loading Screens

When playing XCOM 2, you may have noticed the loading screen art changes based on your progress throughout the campaign. In this Community Q&A, Greg Foertsch, Art Director on XCOM 2, tells us how the idea came about and what inspired the look of these loading screen images.

The Art of XCOM 2: The World

When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this blog series aims to highlight some of our favorites. This week, we’re looking at images themed around the established world in XCOM 2.

The Art of XCOM 2: Aliens and ADVENT

When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this blog series aims to highlight some of our favorites. This week, we’re looking at images themed around The ADVENT and Alien menace in XCOM 2.

The Art of XCOM 2: The Resistance

When playing XCOM 2, you’re sure to stumble upon a Point of Interest or two within the Geoscape. Each of these Points of Interest include an evocative illustration, and this blog series aims to highlight some of our favorites. This week: The Resistance.

XCOM 2 Patch Now Live

This patch introduces new fixes, balance tweaks, and several performance optimizations in the game that should improve framerates and in-game delays overall.

Rookie's Guide to XCOM 2

We’ve assembled a brief XCOM training program before battlefield deployment. Carefully consider these tips before engaging ADVENT forces for the first time.

The Art of XCOM 2 Now Available

The Art of XCOM 2 features images from every phase of development, from initial sketches right on down to paintings of fully-detailed environments.

XCOM 2: Resurrection Bridges the Gap Between XCOM: Enemy Unknown and XCOM 2

It has been years since Earth’s unconditional surrender to the invading alien force. On November 10, humanity will find a new hope in resistance operative Amar Tan, who uncovers a secret that just may help tip the scales against ADVENT in XCOM 2: Resurrection, the official prequel novel to XCOM 2 from author Greg Keyes.

XCOM: Enemy Unknown is Free-to-Play on Steam this Weekend

Starting now and until 10am PT on Sunday, September 13, players have the opportunity to defend humanity from Sectoids and Chryssalids and play the 2012 Game of the Year award-winning strategy title XCOM: Enemy Unknown for free on Steam.

Meet the Personnel of the Avenger in XCOM 2

While operating aboard the Avenger, XCOM’s mobile base of operations in XCOM 2, the Commander will need to work with Dr. Tygan, Chief Shen and, once again, Central Officer Bradford.

XCOM 2’s Strategy Layer Revealed

At Gamescom earlier this month, the folks at Firaxis pulled back the curtain on XCOM 2’s mobile base and headquarters, the Avenger, and now you can be one of the first people outside the show to see the full gameplay demo.

Mission De-Brief: Success

Congratulations, Commander! The reports suggest that these missions were a success thanks to your guidance.

XCOM 2’s Ranger Class Closes in on the Enemy

In XCOM: Enemy Unknown and XCOM: Enemy Within, close-quarter combat options were fairly limited – even more so for melee. That all changes with XCOM 2’s new class of soldier, the Ranger.

The Making of XCOM 2

Before a game's aesthetics are finalized, a development team will create what is called a "pre-visualization." This is XCOM 2's pre-visualization video.

Know Your Enemy: Sectoid and Viper Exposed

The XCOM Project faces a great many challenges in its fight to reclaim the Earth this November, and much of that challenge will be learning about and besting the entrenched troops of ADVENT.

2K Announces XCOM 2 in Development at Firaxis Games

New York, NY – June 1, 2015 – 2K and Firaxis Games today announced that XCOM® 2, the sequel to the Game of the Year* award-winning strategy title XCOM®: Enemy Unknown, is currently in development for Windows-based PC.

DLC & Add-ons

Overview

Earth Has Changed

Twenty years have passed since world leaders offered an unconditional surrender to alien forces and XCOM, the planet's last line of defense, was left decimated and scattered. Now the aliens rule Earth, building shining cities that promise a brilliant future for humanity on the surface, while concealing a sinister agenda below and eliminating all who dissent from their new order.Only those who live at the edges of the world have a margin of freedom. Here, a force gathers once again to stand up for humanity. Always on the run, the remnant XCOM forces must find a way to rise from the ashes, expose the insidious truth behind the occupation, and eliminate the alien threat once and for all.

Xcom on the run

Take command of the Avenger, an alien supply craft converted to XCOM's mobile headquarters. Guide your strike force around the world, build popular support and expose the aliens' sinister plans.

RECRUIT RESISTANCE FIGHTERS

Five soldier classes, each with its own skill tree including new class abilities like Momentum, let you create specific soldiers for your tactical plan.

TACTICAL GUERRILLA COMBAT

New gameplay systems offer more tactical flexibility in combat. The state of the world affects each combat mission's environment. Use concealment to ambush enemy patrols. Loot enemies for precious gear and artifacts. Rescue VIPs and save fallen comrades by carrying them to the extraction point.

A NEW BREED OF ENEMY

A diverse cast of enemies from powerful new alien species to the ADVENT, enforcers of the alien regime, offer a distinct tactical challenge.

RESEARCH, DEVELOP AND UPGRADE

Configure and build rooms on the Avenger to give XCOM new capabilities on the battlefield. Use your Scientists and Engineers to research, develop and upgrade weapons and armor to fit your preferred tactics.

EACH MISSION IS A UNIQUE CHALLENGE

Go on missions around the world, from wildlands to the heart of the alien-controlled megacities, to the depths of alien installations. There are virtually infinite combinations of maps, missions and goals.

CREATE CUSTOM MODS

Community-focused tools allow you to create your own campaign, tactical gameplay, aliens, classes, strategy game features, and share within the Steam Workshop. (PC Only)

ENGAGE IN HEAD-TO-HEAD MULTIPLAYER

Mix-and-match squads of humans and aliens battle head-to-head on randomly-generated maps.

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