Dark Events aim to hinder XCOM’s progress in XCOM 2. As you, the Commander, start to reclaim Earth from ADVENT, Dark Events will surface. These Dark Events initiate random modifiers to your gameplay experience, and run the gamut from something as small as improving ADVENT soldiers’ gear in the field to more dramatic gameplay changes such as deploying a UFO that will hunt the Avenger.
ADVENT can also negatively affect XCOM supply drops and, in a far more chilling Dark Event, hide extra Faceless amongst the populace of each mission. Rapid Response poses another massive threat to XCOM, guaranteeing ADVENT reinforcements will be deployed during all Guerrilla Ops missions. We’ve also heard reports of ADVENT employing Viper Rounds – poisonous ammunition made from Viper venom.
These are just a few instances of Dark Events, and XCOM 2 will feature a wide array of modifiers that ADVENT will be able to employ as it successfully achieves more and more Dark Events throughout the XCOM 2 campaign; however, players can combat Dark Events through Guerilla Ops that will be surfaced on the Geoscape. Additionally, hidden Dark Events will arise, though players may choose to spend Intel to reveal exactly what these are.
Left alone, Dark Events will greatly inhibit XCOM’s ability to defeat ADVENT. Do not let these Dark Events go unanswered, Commander. Our future depends on it.