The Making of XCOM 2

June 25 2015

Before a game's aesthetics are finalized, a development team will create what is called a "pre-visualization video." Art Director Greg Foertsch was kind enough to sit down with IGN and walk them through XCOM 2's pre-vis video, which highlights the visual goals of the team as well as the mood they were trying to set with ADVENT - the new world order of XCOM 2